Sunday, October 10, 2010

Juggernaut Reboot: A New Direction

"Schwarzenegger" direction was selected for strong statement and simple shape read.  Muscular, masculine, solid, presidential...scratch that last one.

Retained from the original project is an emphasis on uncompromised aerodynamics, turbine-electric powertrain, ISO container trailer compatibility and "sleeper" cab format.

Rejected directions below:

Rejection Reasons:
Upper Left: If you remove the fussy details, design is boring.
Upper Right: Strange and interesting. A bit too "Entertainment".
Lower Left: May work better as a microcar. Not truck-like.
Lower Right: Aerodynamics is questionable. Awkward form.

Tuesday, September 28, 2010

Nautilus Bike in Color

Rendering in color is hard. Press "render" button, much easier!

Tuesday, September 21, 2010

Nautilus Bike

This project was guided by a very talented designer I was lucky enough to get tutoring sessions from. I feel I gained a deeper appreciation of elegance in form concept. This project is on the right path to better design. Much thanks.
Shout out to Thomas Smith also...and my siblings for their input on the design direction.

The theme board (May 2010).

The key sketch. (I am draw sux)

And finally, the model.

Some details...

Funny thing is that the Brembo M4 calipers took almost as long as the whole bike. Speaks to the elegance of the bike's design...says so himself.

Monday, September 20, 2010

My First Rhinoceros 3D tool!

Rhinoceros 4's symmetric feature left much to be desired. Essentially a forced build session with history mirroring on the Z coordinate, I didn't like how inflexible it was compared to what I was hoping, I decided to write a better one. It was, I thought, a simple enough function to get acquainted with both Rhino's scripting environment and ramp up on VBA.

Boy was I wrong, VBA is a pain in the *@#$ to work with, and Nurb objects are a lot more complicated than I had thought. With VBA and loop matrices foibles, and Nurb object minutia mastered, my first tool started to take shape nicely. I've named it "Surface Lateral Symmetry" and it does as advertised...mostly. Rough to be sure, but it does work.

Another reason for building this tool along with my disliking the official implementation of surface symmetry is that I like rebuilding surfaces as a sculpting technique. But as I found, Rhino has a bad habit of mangling symmetry on certain rebuilds. This asymmetry was not only unexpected, but it is difficult to detect because the grips that are misaligned can be off by mere hundredths of a Rhino unit but will then wreak havoc down the production line. Most avoid this by slicing objects down the median then dealing with that seam but this I've found can lead to many headaches with surface blends, fillets and chamfers misbehaving. So, with my tool, I can avoid down stream mismatches as well as obviate much headaches from visible seam glitches.

Below is an example of the tool in action.

Sunday, September 19, 2010

Old Project: Juggernaut

Here is a little retrospective. My first Rhinoceros model, a semi truck. Originally created in 2006 as a final proposal for a night class (Art Center in Pasadena).

It is a hybrid of sorts, basically a literal interpretation of what Australians call a Semi Tractor Trailer "land train". In my case, a diesel turbine electric hybrid land train. Along with being a hybrid, efficiency in terms of aerodynamics was set as my theme's primary goal. In as much as a mere stylist could prescribe without benefit of CFD analysis or an Aeronautics degree that is.

This final direction on that theme was very simple...maybe stylistically too simple. I thought a ship traveling through a much denser medium (sea) should be super efficient in a much thinner medium (highway speed air). Basically, it is a ship's hull on wheels, voilĂ  my concept for a futuristic semi-truck. Oh...and a little pinch of Thundercats for flavor. Hoooo!

And then I tried to make it in Rhino.

A disaster in my opinion.

...but I aim to fix that before closing out this it has been resurrected.

Friday, May 14, 2010

Crazy Excel Creation

First let me start with this; it is required to draw pretty pictures to become an industrial designer. My penmanship in this regard is...not impressive, and this late in my life, that ambition sometimes seems more delusion than passion. Attempting to draw proves to me how far I have to go and how slow changing my skills toward the visual arts has been and is going to be. Disappointment and dread is unfortunately a part of the struggle to gain new skills...and sometimes, we avoid what is difficult by dipping into something less imposing...say cleaning up, playing a video game, blogging or programing complex spreadsheets. Below is an example of what happens when I loose the battle against procrastination.

The impetus came from a pet project for a microcar called the Isetta. One of the many constraints to keep an eye on is the packaging; to be more specific, the effects regulations have on said design and ideation process. As only an amateur (at the moment), I find the blend between stylistic expression and regulation/reality almost unimaginable...and a mountain of failed sketching attempts and one book later an insane Excel spreadsheet born of frustration and procrastination came to be.

As you can see, all parameters of seating position, posture, cabin spacing, center of gravity, turning radius, U-turn performance, jounce intrusion and basic size specification have been calculated in. Not all factors mentioned in H·Point had been folded in when I stopped working on the spreadsheet, I fear I had gone too far already.

Oh, worth mentioning are the tabs on the far right labeled Rhino. These sheets generate "macro" instructions that converts "graph" data into rough 3D wireframe in order to evaluate a given package in 3D. Again, one could follow through to a more robust 3D object with windows, body and interior...maybe even pick up Objective-C to build an iPad version to share with budding and practicing designers in order for the black art of regulation interpretation to become a fluid, visual and dynamically updated experience for every market's own package constraint to neutralize Global car design package headaches? Nah! Better to support unified global automotive regulations. Well, I must back to the drawing skills.

Um, but I have to admit...this wasn't my first time with the heroic procrastination. There was that one project I tried to teach myself aeronautical engineering. I'll have to leave that for another post.

Saturday, April 3, 2010

One small step...

Hello World!